Session 4

  1. In the sewers, there's a massive gate surrounded by an energy shield. The gate is flanked by two large statues and a pyramid-like object is buried in the debris just inside. Above the gates is a plaque with the engraved "Julius' Hall of Immortals."

  2. There is also a normal statue just outside the energy shield, reduced to rubble. A plaque reads "Barack" and an epithet at the base just says "Change." There is a small projector inside the rubble (Perception 4).

  3. Touching the energy shield deals 3 force damage to any who touch it and flings them back against the wall. If anyone should break it, it emits a great burst of energy as it dissipates, dealing 2 damage.

  4. The projector can be animated to show Sigurd Frud. He knows that his life is coming to a close and that Julius has been both a blessing and a curse. He has done more against the aliens than anyone other than perhaps Frud himself. But his misplaced anger and vengeance on becoming great in the first place has made him a threat.

  5. It started with Denzel, by far the most powerful and dangerous of his experiments. But he continued on, sacrificing others to primeval forces and making them embodiments of the universe. Sigurd wonders whether Julius is even more of a threat than the aliens they fight against.

  6. Sigurd spent the last several decades collecting them all and binding them, erasing the essence of who they are and neutering their potential for destruction. He's locked them here, as a tomb, and set guards.

  7. As much as he despised what had been done, he knew he had to use it himself as well. He enfused someone with the essence of light to maintain humanity, leaving them as they are. And he bound an avatar of Change, of Evolution, should it ever be needed.

  8. A somewhat close distance away, Bearach is hiding. He saw the zombies from the church and hid in the sewers. They can be persuaded from their hiding spot (3), but are too frightened to move on their own.

  9. Bearach, despire his claims, is an ordinary human. And may be infected with some or all of the diseases everyong is carrying. It's possible that he may also die and become a zombie instead.

  10. Trying to escape reveals that the gates to the inner town have been demolished, keeping everyone inside.

  11. Adventurers are gathering any who have circumvented their protections, like the PCs, into large buildings to do triage. After a while, they burn the buildings to the ground to keep everyone inside.

  12. As several others have used these tunnels to escape, the adventurers are keeping a close guard on most exits.

  13. Amy releases Ailbhe to break through the barrier, and they do it relatively quickly once the initial shock blitzes them. They do get a bit fried going in (half HP), but they're reverted after breaking through.

  14. The breaking causes a huge thunderclap and shudders the entire sewer system, as well as sending a wave of yellow light (2 damage) to all within the system itself.

  15. Ailbhe will likely begin blitzing again if bothered while they're sitll in pain.

  16. About an hour after the initial break, Amy will release Liadon-Revenant (with the amulet burned on her chest) to assimilate with Maglub. She needs what he knows.

  17. Liadon is mindless with just her goal in mind. If confronted (or even touched, or frustrated), she'll go off on the group involved.

  18. If Kakko is still alive (he has no protections, so it's very likely he's in the process of dying), he may be forced to open his eyes and shoot the Revenant back to protect those he's charged with protecting.

  19. Liadon can be reminded who she is (Difficulty 6 to reason, 4 if they figure out she's Liadon and can appeal to her directly).