Session 6

  1. Shea has quickly been incapacitated by the disease and can no longer pose a serious threat. Valma, meanwhile, is going on a rampage and is trying to bring everyone down. It'll focus on Blythe as the person who insulted it in the first place, but can decide to go after bigger threats. When it hits half health, it will flee.

To the Town

  1. Amy managed to convince the chitin creatures to make a home in the castle instead of her church, though several of the mushroom creatures have stolen in to take various items of the numenera. She's not happy about the All-Consuming Darkness being released (she thought it was sealed like the others) or that Liadon took Maglub but did not return; presumably having gained her memory anew.

  2. She is interested in Alastar, as someone who is a Whispter but has seemingly lost his connection to the world-ending plan. She's trying to see whether the Whispers he creates are likewise closer to mindless zombies, or whether they'd be nomral.

  3. She's also interested in Kakko's changes, as he's managed to contract 3 of the 4 strains of evolution but is somehow maintaining his life and individuality. Likely due to the Immortal he has bound to. As Amy cares little for his life, she is content to just watch as he dies (making a massive light signature flee to the sky, just to return when it brigns him back) and come back again.

  4. As the people in the town inevitably succumb to the diseases, Amy leaves with the two of them in tow (with Ailbhe as her guard) to head to another city where she can experiment further. She teleports.

  5. Brigh has managed to survive the chaos by hiding out and killing anyone that got near enough to finding her. She's kept an eye on the church as a place that's been relatively stable, but doesn't know exactly what's happening.

To the Ruins

  1. Shea can point everyone to the ruins, especially if they think there's some kind of cure to their disease (there's not). Since they are invested in the group's success, they'll reveal all they know about their boss, Bromeir. They don't know much about the interior of the ruins: they're creepy.

To the Next Town

  1. Will find the statues guarding the Hall of Immortals on the path to the next town. Their duty in protecting the Hall is done, as they've failed (they were disabled by the same device that disabled the barrier) and they are hoping to find others to take up their next responsibility - containing or destroying Denzel. As the town they left had no one of use in it, they're going to the next one.

  2. Along the way, they find a tribe of Grush, who've been kicked from their home by Shivern, who've become significantly more active after Denzel kill the light. The Grush, despite being humanoid, are actually immune to all diseases due to their hardier nature.

  3. Making it to the town, there are no refugees from the original town, so they know not what's happening. Depending on how long it's been, Amy may have appeared on the outskirts and some may remark on how unusual it is for 2 surprises to happen so close to each other.

  4. It is likely that they will spread the disease again.